5e Aid Spells

The Aid spell grants the caster five hit points. This spell does not give Temporary Hit Points, but it does grant real HP. If the target has 0hp, an Aid spell can restore them to 5hp. But be careful, as some spells can restore 0hp as well! Listed below are some important differences between the two types of HP: Temporary and Real. If you’re looking to use an Aid spell to repair your character, you should be sure to check the rules and regulations.

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Mass Healing Word 5e

Mass Healing Word 5e is a powerful spell that covers the entire party at once. It is not available to other classes, such as druids, but it is an excellent spell that can heal wounds and restore hit points for many types of characters. Mass Healing Word is the 5e equivalent of Mass Cure Wounds, and both spells have the same dice scaling. While this spell can be extremely powerful, it is not the most appropriate choice for every class.

The first part of Mass Healing Word 5e covers what to expect. The book is divided into four sections, each covering a different aspect of the Holy Bible. These chapters also give clarification on different topics, including the healing power of prayer. The book also briefly discusses how to incorporate biblical music into a healing service. For a more thorough understanding of Mass Healing Word 5e, it’s best to talk to a qualified Bible expert.

The mass healing world is a powerful spell that heals up to six creatures within its range. These creatures may be party members, allies, or NPCs. They must not be undead or constructs. This spell is an essential tool for survival, and can save a character’s life during combat. Druids, for example, can save their single-use healing words for huge AoE heals.

The Mass Healing Word 5E spell requires four spell slots to cast, and heals up to six creatures within range. Each creature in the range is healed 1d4 + spellcasting ability modifier. Undead and constructs are not affected by this spell. The healing increases by 1d4 for every spell slot over 3rd level. A character may have to make a special check to cast Mass Healing Word 5e, but the cost is worth it!

Mass Healing Word is also useful for Clerics, as it fills the same role as Healing Word at higher levels. While it’s not a replacement for Healing Word, it’s a useful spell to have on your belt, especially for those who want to dabble in melee combat. Fortunately, Mass Healing Word is now available to Clerics as a 3rd level spell option in Tasha’s Cauldron of Everything.

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Prayer of healing

The basic principle of the Prayer of Healing 5e ritual remains the same. The amount of damage healed is based on the number of hit points lost. Thus, a 20-HP attacker that has three HP depleted will be healed to 17 HP after the prayer. However, it is worth noting that this prayer doesn’t work on everyone, and some afflictions cannot be healed by basic spells. To make your healing spells more effective, try casting them on bosses that are ground-bound and suffering from major status ailments.

A prayer of healing lasts for 10 minutes, and is an effective healing spell for early levels. If you’re not planning on using it much, make sure to choose your target carefully. You can use this spell to heal yourself or a party member. When casting the spell, choose a target that has been wounded. If the target is already weakened, pray for them to be healed, or use Prayer of Healing to heal a party member that’s not in combat.

In addition to the normal prayers, you can also cast spells that will heal others. One of them is the Mass Healing Word, which restores the hit points of six animals. This spell does not affect undead or constructs. The maximum heal value of this spell is 10 hp, and the casting time is 10 minutes. Mass Healing Word 5e is an ideal choice if you’re running an Aid.

While you can cast a prayer of healing before paladins, the spell does not gain the paladin’s bonus. The spell can be cast with the same amount of time as a short rest, whereas it does not cost as much. The fact that it requires only one spell slot, however, contradicts warlock’s complaints about hour breaks. A priest can heal 2d6 targets with this spell.

This spell is not strictly a healing spell, but it can restore hit points on allies. The spell’s range is 30 feet and can also be used during combat. The target gains an additional five hit points as long as they remain within the same circle of 30 feet. The spell doesn’t stack with other healing spells, though. That’s enough for most people. It is also an effective defensive spell, even at a low level.

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Despite the name, Aide is a situational spell that grants an extra five hit points to three creatures for a duration of eight hours. The aide is cheap to cast, and the extra health it provides adds to a creature’s total health pool. While Aid may not sound that special at first, it’s an excellent choice for Bards who want to provide support to their team. This spell can be cast at a low level, and its benefits don’t change as the character levels up.

The first benefit of Aid is that it boosts a character’s health and morale when used to help in combat. However, Aid does not scale well. As a result, players’ hitpoints increase faster than their Cleric’s ability to cast higher-level 5e spells. To make up for this, you’ll have to spend spell slots in your Cleric’s class. And don’t forget that the spell’s effects don’t stack.

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Necromantic version

The Necromantic version of the 5e aid spell adds five hit points to one target, making it possible for a character to temporarily increase its health. This spell is a situational spell that can be cast quickly and affordably. It lasts for 8 hours, and the target’s HP will increase accordingly. This spell can be inherited from other characters and may be cast by a priest, but it is a good idea to consult with your GM before casting it.